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Like I said, I think this is because R* just implemented Spot Shadow Resolution into the Shadow Quality setting itself. The spotlight will again turn off and you will have to run down the street to another one and look at what Shadows look like under it. Take that in and change it back to Very High. Just go down the street to another spotlight and look at your shadows then. That spotlight will actually turn off, yes turn off. Then simply stay in that spot and go into the settings and change Shadow Quality to Normal. To see what I mean, just go under a spotlight at night with your Shadow Quality set to whatever you have it set to(I'm guessing Very High), and you'll notice this issue you discovered. And what I mean by that is that if you were to lower Shadow Quality to Normal, you will notice even more of an issue with what you are seeing on screen because the Shadow Quality itself will look less like of what a shadow is suppose to look like, thus making this jagged edge/pixelated issue that you have discovered even worse. What R* may have done(if Spot Shadow Resolution existed in 2013) was implement it into the Shadow Quality setting itself. Now, it's possible that this technology may exist in the very newest of games but it simply wasn't around in 2013 or they at least didn't implement it as an individual graphic setting in GTA 5. Spot Shadow Resolution simply makes the resolution on these Shadows higher, thus you'll see less jaggies. And that is simply because they have yet to invent another technology to get rid of jagged edges in shadows coming from secondary light sources, such as spotlights. However, it still does not completely get rid of those jagged edges. This graphic setting is not in the graphic settings of GTA 5(I'm guessing because they didn't have this technology back in 2013 or what I explain as you read further), but it is in other and more recent games. To help with this, you have to bump up what is called Spot Shadow Resolution. This is the antialiasing of shadows coming from secondary light sources, such as spotlights. But what could've gone wrong? Is there something to be fixed in the nvidia control panel? pls help
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But only when the shadow is projected (idk if it is the correct expression), by a secondary light source, otherwise when I am in an interior, or at night scenes. I've also noticed, that it isn't just gta v. The shadows are like this when under rooftops, or in the night.